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Battlezone 2 sound mod
Battlezone 2 sound mod










  1. #Battlezone 2 sound mod Patch#
  2. #Battlezone 2 sound mod code#

Made various singleplayer mission's Dropships un-killable.3D audio no longer affecting 2D sounds.New defaults for audio props have been set.Tweaked 3D sound curve distance scaler.Engine sound for hovercraft was reduced to better balance the game audio.Broken 3D sound was fixed and enabled as default.Fixed a bug where if you click on 'Single' followed by either 'Archive' or 'Full Brief' quickly, the planet information will then appear on the wrong page.Some characters are not in the game’s font and still can’t display. Steam usernames now display with strange characters better.Options: remove maximum lighting distance and forced terrain LOD distance.Options: remove "chrome far" setting and cleaned up unused "animate chrome".Made paths occupied by the enemy less likely to be traversed by some AI.Increased the engagement range of turrets to handle mines from a greater distance.Fixed a crash in HazardCells by removing redundant CleanPathing in PostRun.Fixed Constructor target lead issue where the target was moving when the Constructor is stationary.It previously ignored the water height, so vehicles fell beneath the surface. Fixed the reported surface height for water overlapping collision mesh.Command Center ground reticle improvement.Fixed broken animations for some buildings when destroyed.

battlezone 2 sound mod

Fixed the Perlin noise function that Earthquake, Seismic Wave, and several other systems use so they produce smoother results.

#Battlezone 2 sound mod code#

  • Fixed an implicit simulation rate dependency in the AI aiming code that made some units overshoot at higher simulation rates and “headbang” violently.
  • Added support for allowing a file to be renamed while open (fixes an editor crash).
  • Fixed an issue with extractors being offset from the intended position.
  • Arc Cannon and Satchel Pack now use visible collision.
  • Fix to Satchel Charges, they now use owner's reticle (sight) matrix and better orient the pack to the surface they are placed on.
  • Fixed a "jolt" after un-deploying deployable-turrets if collided with whilst deployed.
  • The game now hides lights and effects if hidden or not detected in satellite view.
  • Improvements made to the mini map and shell map (gamma-correct blending, lighting, plus terrain shadows.).
  • A pathing fix was made to prevent units from wandering off.
  • battlezone 2 sound mod battlezone 2 sound mod

    #Battlezone 2 sound mod Patch#

    This big patch addresses some of bigger concerns players were having, including improving the AI and crash problems.












    Battlezone 2 sound mod