
Made various singleplayer mission's Dropships un-killable.3D audio no longer affecting 2D sounds.New defaults for audio props have been set.Tweaked 3D sound curve distance scaler.Engine sound for hovercraft was reduced to better balance the game audio.Broken 3D sound was fixed and enabled as default.Fixed a bug where if you click on 'Single' followed by either 'Archive' or 'Full Brief' quickly, the planet information will then appear on the wrong page.Some characters are not in the game’s font and still can’t display. Steam usernames now display with strange characters better.Options: remove maximum lighting distance and forced terrain LOD distance.Options: remove "chrome far" setting and cleaned up unused "animate chrome".Made paths occupied by the enemy less likely to be traversed by some AI.Increased the engagement range of turrets to handle mines from a greater distance.Fixed a crash in HazardCells by removing redundant CleanPathing in PostRun.Fixed Constructor target lead issue where the target was moving when the Constructor is stationary.It previously ignored the water height, so vehicles fell beneath the surface. Fixed the reported surface height for water overlapping collision mesh.Command Center ground reticle improvement.Fixed broken animations for some buildings when destroyed.

Fixed the Perlin noise function that Earthquake, Seismic Wave, and several other systems use so they produce smoother results.
#Battlezone 2 sound mod code#


#Battlezone 2 sound mod Patch#
This big patch addresses some of bigger concerns players were having, including improving the AI and crash problems.
